The Cass studio system.
The Studio Process
At the beginning of the 2nd year, students are invited to vote for their desired studios. These studios form the basis of their study for the next 30 weeks. All students receive the same modules based on level, but these are delivered and understood via the chosen thematic which is conceptualised and curated by course tutors. The move to this model since 2012 has seen an overall increase in student satisfaction and discipline understandning. This has in turn had a positive effect on the Universities overall NSS scores.
Design Futures - 2017/18
Design Futures: A studio that authors via the lens of traditional and digital products as tools for design making, thinking, seeing and storytelling. Projects will encourage students to interrogate and refine their illustrative and design professions via factual, experimental and industry-led methods and processes.
Students will explore the future possibilities of visual communication through dynamic research, testing and production in order to push the boundaries and archetypes that currently exist within their respective fields. Themes explored include:
Studio Leader: Ricardo Eversley
Studio Tutor: Emily Evans
Dialogue - 2016/17
This studio offers illustrators, graphic designers and publishers a series of exciting practical briefs and studio partners that will collectively explore the interface between the designer and culture, between analogue and digital approaches, user and experience.
In the modern world's complex and unstable climate, dialogue is crucial to help heal splits and divisions, promote understanding and encourage an inclusive culture within design and between disciplines in order to help secure the future. As artists, designers, performers and writers, you are uniquely placed to help articulate and facilitate this dialogue – to visualise, interpret, disseminate and communicate, through the use of screen, print, film and social media content. A dialogue where contributions are considered according to the validity of their reasoning, instead of according to the status, race, gender, position of power of those who make them.
As a person or citizen you also need to understand your own position clearly in order to help shape this dialogue with others; to develop a series of visual dialogues that prevent ambivalence; to understand judgement, choice and experience, psychologically and linguistically a series of chosen and given mediums.
Imminent City - 2015/16
This studio aims to look at what the city of tomorrow looks like – not in 100 years or even 10 years, but in a year or two. We’ll look at the city today – discuss what works. What doesn’t. What patterns exist. What rituals take place. What makes the city the city.
We’ll go on great journeys, look at the people, study systems and make new things. Things that challenge the status quo. Things that help us navigate. Things that get in the way. Things that people do and things that people don’t.
We’re going to be busy making things, mostly useful things, but most of all we’ll be producing work. We’ll do this through three briefs, each exploring a different aspect of the city.
‘Journeys and systems’ explore how we navigate, ‘Labour’ explores patterns of work, signifiers, props and tools and ‘Waiting’ explore the socio-cultural patterns that take place in the bits in between our interactions with others.
Studio Leader: Ricardo Eversley
Studio Tutor: Michelle Salamon
Studio Curated by: Kin Design
Digital Muse - 2014/15
This studio asked students to investigate the professional creative potential of digital media in preparation to enter the growing digital economy. Inevitably, we all encounter new, highly popular forms of digital and social frameworks that facilitate our fascination with personal and fictional personas as expressed in digital products such as websites, apps and more recently video sharing frameworks like Vine and Instagram.
While focused on digital output, the creative muse for projects in this studio included a full range of traditional media practices due to the importance of these phases in the design process. Industry based Studio partners were also invited to inspire and critique the work in progress of the Digital Muse Studio.
Studio Curated and Lead by: Ricardo Eversley and dr dipti bhagat
Industry Contributor: Garth Walker, Graphic Designer
Work Images: BA Graphic Design Final year student Mingaile Bakeviciute
Chemistry: A Social Interaction - 2013/14
An understanding of social interaction and devices gives designers the opportunity to narrate and conduct visual experiences. This studio explored the chemistry between traditional and contemporary methods of Graphic Communication whilst asking students to formulate outcomes that addressed the impact of personal perception and Social Trends within an increasingly public forum.
Investigations and critiques into current modern technologies such as websites, apps and commercial digital products as well as traditional modes of communication like street posters, flyers and festival design assets were part of the overall studio experience. Students were asked to research, debate and recommend solutions that amplified interaction, minimised noise and increased stakeholder understanding
Studio Curated and Lead by: Ricardo Eversley and Kieron Baroutchi
Industry Contributor: Dan Moore, Group Creative Director: Studio Output
Screen Entrepreneures - 2012/13
Screen based design offers up a symposium of visual opinions. From the static abstractions of visual art to the relevant messages of content based websites.
Therefore the way in which we engage and manage our screen based voice is a vital pre-requisite of the modern design landscape.
Understanding industry design practices and advances in online, device and native screens gave students a broader depth and variety of design outcomes whilst creating key touch points in terms of their personal process and visual style.
Studio Curator and Leader: Ricardo Eversley
Industry Contributors: Daniel Dawson, Digital Director: Grand Visual - Basile Cuvelier, Designer: The Partners
Image Credit: BA Motion Graphic Alumni Nicholas Hill
90% BA Illustration and 89% BA Graphic Design
are in Employment 6 months after leaving London Metropolitan University
Current 2016/17 statistics for Visual Communication BA Graphic Design and BA Illustration Students.